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Name: The Gigamight Mod (version 1.0) Release date: 2007.12.31 Author: Artas1984 (artasscorp1984@gmail.com) Version: H3 Complete, H3 SoD Warning: extracting this on single H3AB and H3SOD might cause crash. Install: 1) install the mod into your Heroes III data folder Changes: The Gigamight Mod enhances the regular value of creatures, heroes and spells Creatures: *general statistic changes, mostly making the stats look more real-life like *all creature power levels optimized and calculated *all creatures cost the exact cash of the power level value *all creature growth leveled, except some Conflux creatures growth doubled *all creature stats do not depend on the creature upgrade, but on the nature of the creature *7 level creatures massively upgraded Heroes: *heroes AI aggression behavior changed, the differences between classes are now a little wider *all heroes start with 32 skill points in sum, having a random skill point per primary skill *the probability of gaining a primary skill optimized for heroes classes Spell system: *spell level rank changed - some spells are aligned to different level rank than before *spell nature rank changed - some spells are aligned to different magic school than before *combat spell damage changed - increased *combat spell effect changed - random *adventure spell effect changed - random *all 1 level spells cost 20 manna at basic, 10 manna at advanced, 5 manna at expert skill *all 2 level spells cost 40 manna at basic, 20 manna at advanced, 10 manna at expert skill *all 3 level spells cost 60 manna at basic, 30 manna at advanced, 20 manna at expert skill *all 4 level spells cost 120 manna at basic, 60 manna at advanced, 30 manna at expert skill *all 5 level spells cost 160 manna at basic, 80 manna at advanced, 40 manna at expert skill *the probability of gaining a random spell in the keep optimized for the nature of the keep
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